by Jahshaka | Nov 17, 2017 | Industry
Pixar’s movies can be so captivating, you sometimes want to walk around inside their worlds. Now you can. “Coco VR,” the first virtual-reality experience from Pixar, lets you virtually explore the glimmering Land of the Dead from the studio’s...
by Jahshaka | Nov 14, 2017 | Industry
Screams of terror pierced the air as I made my way up the steps to what used to be the terrifying Project X roller coaster. Legoland Malaysia, together with Merlin Magic Making, had given it a tech makeover: It’s now the ostensibly less intimidating Great Lego...
by Jahshaka | Nov 11, 2017 | Industry
HTC announced a new multi-million dollar VR initiative aiming to support content, creators and institutions that embrace VR not only as an artistic medium itself, but as a way to better immerse users in all forms of art. The company aptly calls the program VIVE Arts....
by Jahshaka | Nov 2, 2017 | Industry
It isn’t easy to build a virtual reality app, especially when it comes to filling out those immersive worlds. Even a semi-realistic world requires tons of objects, which isn’t always practical for a small studio. What to do? Google might have an answer: it...
by Jahshaka | Nov 2, 2017 | Industry
VR may still be young, and adoption still low compared to the world of traditional gaming, but it can’t be ignored that mounting sales of the Playstation VR headset—effectively a very expensive accessory for the PS4—is adding up to considerable revenue. In an era...